DEVGRU / SEAL Team Eleven
Naval Special Warfare Development Group, otherwise known as 'DEVGRU' or 'SEAL Team 11', is a Counter Terrorism unit administered by US Naval Special Warfare Command. An elite within an elite, the unit is made up of SEALs selected from existing SEAL Teams. DEVGRU is considered a 'Tier One' special mission unit on a par with the Army's Delta Force. SEAL Team Eleven is under operational command of JSOC.
06 June 2020 01:00 AM
0Good work team on capturing the courier alive. He has provided valuable intel on Las Serpientes and their operation. Intel gathered from him has provided a high priority hostage rescue mission. 3 Chemist visiting the area for a conference were abducted 2 days ago. The courier has provided us with a location of the safe house they are being stored at in Verto. The safe house happens to be located near a warehouse where raw materials for processing are held. Our primary objective is to free the 3 chemist who were taken captive. It is imperative we rescue them within the next 24 hours before they are moved deeper into the country and we lose track of them. We do not expect much resistance at the safe house, 3 - 5 guards with a few roamers in the surrounding area. However, with the storage warehouse so close, we can expect a QRF within 5-10 minutes of any gunfire. Once you have secured the hostages you are cleared hot to eliminate all opposition and destroy the storage warehouse. This should greatly hamper Las Serpentes production in the region. Once contact is made, it is expected a larger force of militia and cartel soldiers will arrive within 30-45 minutes. We cannot afford to be pulled into a drawn out engagement, especially with an unknown number of enemy combatants. If a large number of reinforcements arrive you are to break contact and RTB immediately.
For this mission we will have two teams. A small assault team to rescue the hostages and a larger assault team to provide overwatch and conduct the main raid on the storage warehouse
Be advised Las Serpentes lieutenants are rumored to be operating in the region. They wear distinctive ballistic masks. If found, efforts should be made to bring them in alive. If they are killed, retriever their ballistic mask and gather any intel you can off of them. Pictures to follow, via our intel channel.
Guides and Resources
Recently, ACE3 made some updates to their medical system. Below is an excerpt from the article, summarizing the changes. I've included the portions that are most applicable to our environment/setup.
Fractures are a new addition to the medical system. A direct hit to a limb has a chance to cause a fracture, a fractured limb will cause a person to be at a severe disadvantage. Leg fractures will cause a person to limp whereas arm fractures will lead to severe aiming shake.
The only way to treat a fracture is by using a splint. These are single use and anyone can apply one to themselves or others.
Fractures are shown as a bone overlay on their associated limb on the body image displays. The color of the bone describes the current state of the fracture:
- a red bone indicates an untreated fracture.
- a blue bone indicates a treated fracture (and may prevent the patient from sprinting depending on settings)
Lastly, fractures have a unique set of sounds that play when they occur and induce severe amounts of pain.
Damage and Vitals
Changes have been made to the way damage is handled, only direct hits to the torso or head can be immediately fatal if the incoming damage is high enough. All other wounds induce bleeding and later cardiac arrest.
Pain is now part of the vitals loop, meaning that pain caused by an injury will affect heart rate. Severe amounts of pain and blood loss can cause the heart rate to reach extremely high values and make the patient run the risk of cardiac arrest.
In those scenarios adenosine can be used to reduce the heart rate while open wounds are treated, morphine could also be used but it has a much longer time in system than adenosine.
Bleeding requires consistent attention otherwise you risk the patient going into cardiac arrest. Consequently, cardiac arrest scenarios will be much more common, learning to treat them accordingly will be crucial.
The first signs of trauma induced cardiac arrest are:
- large amount of blood loss.
- the heart rate will quickly rise, at this stage fluids and possibly adenosine could save the patient.
- the heart rate and blood pressure are zero, at this point there is only a small amount of time available to take action.
Once a patient enters cardiac arrest the best option is to designate multiple people to work on the patient. One being assigned to procuring CPR non-stop until vitals return, others treating open wounds, providing fluids and checking vitals.
Body image coloration has been improved to better describe the current state of the patient as follows:
- Light Yellow to Dark Red: bleeding wound(s), darker means faster bleeding rate.
- Dark Blue: bandaged wound(s).
- Light Blue: stitched.
These colors are now also used for the interaction menu medical icons. In addition, limbs with tourniquets appear with a circle around the medical cross.
Wound descriptions are prefixed to indicate if they are bandaged or stitched
Pain effects have been reworked to cause less visual strain while still maintaining their intensity. In addition, there are now four pain effect types: white pulsing, chromatic aberration, pulsing blur, and only high pain blur.
Unconsciousness in now preceded by a ragdoll and unconsciousness effects have been reworked.
Atropine has been removed and will be replaced with adenosine if item conversion is not disabled through settings.
As mentioned previously, a splint item was added to serve as the treatment for fractures.
Equipment sharing has been properly implemented and is controllable through its setting. It can either be:
- enabled, and set to use the patient’s equipment first.
- enabled, and set to use the medic’s equipment first.
- or, disabled completely.
Medical AI has received several healing logic improvements and should respond more consistently to different situations.
It is faster to treat others than yourself, medics are also faster in performing treatments. Carrying animations have been sped up.
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SEAL TEAM 11
Orientation (OPNAVINST 1)
I. Introduction to SEAL Team 11.
A. Topics to be discussed in orientation.
1. Mission and Organization.
2. Customs and Courtesies.
3. Policies and Procedures.
II. Organization of SEAL Team 11.
A. Introduction to the unit.
1. SEAL Team – Unit used by the United States Navy comprised of approximately 300 personnel, for a wide spectrum of special operations.
2. The teams consists of several platoons, which are then broken down into function specific squads and teams.
- a. 1st Platoon is our designation, and is comprised of our entire unit.
- b. 1st Platoon also includes the Operations, Admin, Logistics, Intel, and Training personnel.
- c. 1st Platoon is then divided as needed to meet mission requirements into either 8-man squads, 4-man fire-teams, or into 2-man reconnaissance teams.
III. Customs and Courtesies.
1. The “uniform” of SEAL Team 11 is your tag. Whether in game or in Teamspeak they should always be on correctly. Rank and then name such as (PO1 Frogman).
2. Addressing other members of the NAVSPECWARGRU One.
- a. E-3 and below are typically addressed just by their last name without their rank.
- b. E-4/5/6 will be addressed as PO3, PO2, PO1, or Petty Officer 3rd/2nd/1st Class or by rank and name.
- c. E-7/8/9 will be addressed as Chief, Senior Chief, or Master Chief or by rank and name.
- d. Officers of any grade will be addressed as Sir, or by rank and name.
- e. The Navy’s birthday is 13 October 1775, and a celebratory function is held every year to celebrate the occasion.
- f. Non-NCO – Seaman Recruit, Seaman Apprentice, and Seaman.
- g. NCO’s (Non-Commissioned Officers) – Petty Officers 3rd/2nd/1st Class.
- h. SNCO’s (Senior Non-Commissioned Officers) – Any Chief Petty Officer.
- i. Junior Officers – Ensign, Lieutenant Junior Grade, Lieutenant, and Lieutenant Commander.
- j. Senior Officers – Commander and Captain.
1. Officers of any grade should be addressed as “Sir” or their rank.
2. Sounding “Attention on Deck” should be done for Commanders (O5) and above when they enter a Teamspeak channel that you may be in. “Carry On” is the command then given to resume normal activity.
3. Saluting is only authorized during awards and ceremonial formations. Saluting in a combat environment is unauthorized and will be dictated by commanders in the AO.
IV. Policies and Procedures.
A. Zero tolerance hacking or cheating.
B. Teamspeak. Keep it clean in public areas. Take chatting to a private channel.
C. Forums. No advertising, porn, or flaming. Keep the language clean as the forums are a professional area.
D. Servers. Public and Private servers, there is a difference.
1. The public server is our primary tool for recruiting and relaxed play. All policies and procedures still apply.
2. The private server is for organized team play or training sessions.
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