Jump to content

Welcome to the new site for Seal Team 11. We're still migrating some information over from the old site so, please bare with us.

Blogs

  • The Good Medic's Etiquette

    The Good Medic's Etiquette

    The Good Medic's Etiquette   As a medic, your philosophy should be to preserve the greater good; and the greater good involves every single member of your platoon. You must be assertive even more than you should be knowledgeable, as you will often find a crowd around a body that will do everything in their power to be unhelpful. You are the one who will get a casualty up and running with maximum efficiency, so make sure everyone knows the boss is on station. To be assertive,

    Cooper

    Cooper

    Orientation (OPNAVINST 1)

    Orientation (OPNAVINST 1)

    NAVSPECWARGRU 1 SEAL TEAM 11  Orientation (OPNAVINST 1) I.      Introduction to SEAL Team 11. A. Topics to be discussed in orientation.      1. Mission and Organization.      2. Customs and Courtesies.      3. Policies and Procedures.      4. Conclusion.   II.   Organization of SEAL Team 11. A. Introduction to the unit.   1. SEAL Team – Unit used by the United States Navy comprised of approximately 300 personnel, for a wide spectrum of

    Cooper

    Cooper

    When a teammate goes down: Best Practices

    When a teammate goes down: Best Practices

    When a teammate goes down: Best Practices ACE Medical Menu By default, you can access the ACE medical menu by pressing H. It will give a detailed self-diagnostic as to your status. Looking at another player and pressing H will provide the same interface but it will show the vitals of the player you were looking at. On the Battlefield What should you do if a teammate suffers an injury on the battlefield? Announce to your nearby teammates that you have a man down. Spe

    Cooper

    Cooper

    ACE3 Advanced Wounds

    ACE3 Advanced Wounds

    Advanced Wounds *Disclaimer: As of September 2019, this is not an enabled or actively used system for ST11. The information contained in this article is for informational purposes only. The goal of this guide is to replace the outdated medical guides we have and act as a complement to the CSAR guide we currently have. One thing I noticed from my many missions and talks with people is that the Advanced Medical system with wound reopening and what bandages are "best" often vary from pers

    Cooper

    Cooper

    ACE3 Advanced Medical System

    ACE3 Advanced Medical System

    ACE3 Advanced Medical System   Same as with basic, when hit an injury is sustained. Different though is that the type of injury and the severity of it are based upon how the damage was done and what caused it. This affects both blood loss and immediate consequences, such as being knocked out or being killed right away. When a player has sustained an injury, this will be indicated by flashing red on the screen; this means the player is bleeding. Abrasions (or scrapes): They

    Cooper

    Cooper

    ACE3 Basic Medical System

    ACE3 Basic Medical System

    ACE3 Basic Medical System   ACE3’s basic medical system is quite a bit more complex than Arma 3’s default system, but not really difficult to grasp. ACE3 basic medical is a mixture between the ACE2 and AGM medical systems. All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions (Epinephrine and IVs) and their actions take more time as when performed by trained medics. When hit, units start to lose blood depen

    Cooper

    Cooper

    ACE3 Medical System- Introduction

    ACE3 Medical System- Introduction

    Overview: ACE3 provides users with a more realistic medical system and comes in both a basic and an advanced version. Revive System: The revive system lets you bring downed units back up. Upon receiving a deadly amount of damage a unit will fall unconscious for a determined amount of time. In that time a medic will need to treat them and give them epinephrine to bring them back up. Basic Medical: ACE3’s basic medical system is quite a bit more complex than Arma 3’s def

    Cooper

    Cooper

    Duties and Responsibilities

    Duties and Responsibilities

    NAVSPECWARGRU 1 SEAL Team 11 Duties and Responsibilities of SEAL Team 11 (OPNAVINST 2) Duties and responsibilities for all members of ST11: 1. Follow the policies and procedures of ST11. 2. Check the forums at least twice a week. 3. Stay active within the unit and have the initiative to train. 4. Attend as many scheduled events whether it be meetings, CAX, or section training. 5. Assisting section leaders with their duties.   Operator – The

    Cooper

    Cooper

    Awards Criteria

    Awards Criteria

    NAVSPECWARGRU 1 SEAL Team 11 Awards Criteria (OPNAVINST 3)   Qualification Badges Naval Parachutist Badge – Successful completion of the basic parachute course consisting of a total of five parachute jumps by any combination of static line jumps or freefall jumps utilizing the MC5 parachute while exercising HALO techniques. This is a prerequisite for completion of the SEAL Qualification Training.   Naval Aviator – Demonstrate proficiency as a pilot an

    Cooper

    Cooper

    MODS

    MODS

    MOD List and How to Gain Access   In order to install our mod collection, you'll need to: Send a friend request ChinSweaterCollective (CSC). Once approved, you can either navigate to the CSC workshop collections or click here   in order to access the mod list. Subscribe to the entire list. Add the list to your favorites and check back for updates/additions to the list.   Link to collection: https://steamcommunity.com/sharedfiles/filedetails/?

    Cooper

    Cooper

    ×
    ×
    • Create New...