Recently, ACE3 made some updates to their medical system. Below is an excerpt from the article, summarizing the changes. I've included the portions that are most applicable to our environment/setup.
Fractures are a new addition to the medical system. A direct hit to a limb has a chance to cause a fracture, a fractured limb will cause a person to be at a severe disadvantage. Leg fractures will cause a person to limp whereas arm fractures will lead to severe aiming shak
The Good Medic's Etiquette
As a medic, your philosophy should be to preserve the greater good; and the greater good involves every single member of your platoon.
You must be assertive even more than you should be knowledgeable, as you will often find a crowd around a body that will do everything in their power to be unhelpful. You are the one who will get a casualty up and running with maximum efficiency, so make sure everyone knows the boss is on station.
To be assertive,
SEAL TEAM 11
Orientation (OPNAVINST 1)
I. Introduction to SEAL Team 11.
A. Topics to be discussed in orientation.
1. Mission and Organization.
2. Customs and Courtesies.
3. Policies and Procedures.
II. Organization of SEAL Team 11.
A. Introduction to the unit.
1. SEAL Team – Unit used by the United States Navy comprised of approximately 300 personnel, for a wide spectrum of
When a teammate goes down: Best Practices
ACE Medical Menu
By default, you can access the ACE medical menu by pressing H. It will give a detailed self-diagnostic as to your status. Looking at another player and pressing H will provide the same interface but it will show the vitals of the player you were looking at.
On the Battlefield
What should you do if a teammate suffers an injury on the battlefield?
Announce to your nearby teammates that you have a man down. Spe
*Disclaimer: As of September 2019, this is not an enabled or actively used system for ST11. The information contained in this article is for informational purposes only.
The goal of this guide is to replace the outdated medical guides we have and act as a complement to the CSAR guide we currently have. One thing I noticed from my many missions and talks with people is that the Advanced Medical system with wound reopening and what bandages are "best" often vary from pers
ACE3 Advanced Medical System
Same as with basic, when hit an injury is sustained. Different though is that the type of injury and the severity of it are based upon how the damage was done and what caused it. This affects both blood loss and immediate consequences, such as being knocked out or being killed right away. When a player has sustained an injury, this will be indicated by flashing red on the screen; this means the player is bleeding.
Abrasions (or scrapes):
ACE3 Basic Medical System
ACE3’s basic medical system is quite a bit more complex than Arma 3’s default system, but not really difficult to grasp. ACE3 basic medical is a mixture between the ACE2 and AGM medical systems. All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions (Epinephrine and IVs) and their actions take more time as when performed by trained medics.
When hit, units start to lose blood depen
ACE3 provides users with a more realistic medical system and comes in both a basic and an advanced version.
The revive system lets you bring downed units back up. Upon receiving a deadly amount of damage a unit will fall unconscious for a determined amount of time. In that time a medic will need to treat them and give them epinephrine to bring them back up.
ACE3’s basic medical system is quite a bit more complex than Arma 3’s def
SEAL Team 11
Duties and Responsibilities of SEAL Team 11
Duties and responsibilities for all members of ST11:
1. Follow the policies and procedures of ST11.
2. Check the forums at least twice a week.
3. Stay active within the unit and have the initiative to train.
4. Attend as many scheduled events whether it be meetings, CAX, or section training.
5. Assisting section leaders with their duties.
Operator – The
SEAL Team 11
Awards Criteria (OPNAVINST 3)
Naval Parachutist Badge – Successful completion of the basic parachute course consisting of a total of five parachute jumps by any combination of static line jumps or freefall jumps utilizing the MC5 parachute while exercising HALO techniques. This is a prerequisite for completion of the SEAL Qualification Training.
Naval Aviator – Demonstrate proficiency as a pilot an
MOD List and How to Gain Access
In order to install our mod collection, you'll need to:
Send a friend request ChinSweaterCollective (CSC).
Once approved, you can either navigate to the CSC workshop collections or click here in order to access the mod list.
Subscribe to the entire list.
Add the list to your favorites and check back for updates/additions to the list.
Link to collection: https://steamcommunity.com/sharedfiles/filedetails/?