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Cooper

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Cooper last won the day on August 19 2019

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About Cooper

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    Master Chief Petty Officer
  • Birthday September 3

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  1. Cooper

    OP: Ronin- Lythium

    Location: Lythium Based on the intel gathered, from the black box on the cargo plane, we have tracked drug shipments coming in from the tribal areas of Afghanistan. ISA assets in the region have identified a local contact who can provide more details on the Las Serpentines operation and a safehouse that should have more information on their local operations
  2. Cooper

    OP: Ronin

    After several days of work our intel section was able to crack the phone recovered off of Soliz-Leiva. After sorting through the data as a result of the phone dump we have gathered some very highly valuable intel regarding their distribution chain. It appears that the cartel is using both private and civilian planes and airliners to distribute product across the globe. We can confirm there is a scheduled delivery to an unknown location around Lingor for 19 JUN 2020 at an unknown time. I have been authorized by higher to authorize low level reconnaissance operations in the area to identify the hub that may be used for their air traffic. We do know they are moving product by air, but with several airfields throughout region we must conduct recon and intel gathering ops in the area prior to the target date above.
  3. Cooper

    OP: Ronin

    Good work team on capturing the courier alive. He has provided valuable intel on Las Serpientes and their operation. Intel gathered from him has provided a high priority hostage rescue mission. 3 Chemist visiting the area for a conference were abducted 2 days ago. The courier has provided us with a location of the safe house they are being stored at in Verto. The safe house happens to be located near a warehouse where raw materials for processing are held. Our primary objective is to free the 3 chemist who were taken captive. It is imperative we rescue them within the next 24 hours before they are moved deeper into the country and we lose track of them. We do not expect much resistance at the safe house, 3 - 5 guards with a few roamers in the surrounding area. However, with the storage warehouse so close, we can expect a QRF within 5-10 minutes of any gunfire. Once you have secured the hostages you are cleared hot to eliminate all opposition and destroy the storage warehouse. This should greatly hamper Las Serpentes production in the region. Once contact is made, it is expected a larger force of militia and cartel soldiers will arrive within 30-45 minutes. We cannot afford to be pulled into a drawn out engagement, especially with an unknown number of enemy combatants. If a large number of reinforcements arrive you are to break contact and RTB immediately. For this mission we will have two teams. A small assault team to rescue the hostages and a larger assault team to provide overwatch and conduct the main raid on the storage warehouse Be advised Las Serpentes lieutenants are rumored to be operating in the region. They wear distinctive ballistic masks. If found, efforts should be made to bring them in alive. If they are killed, retriever their ballistic mask and gather any intel you can off of them. Pictures to follow, via our intel channel.
  4. Cooper

    OP: Ronin

    Location: Lingor
  5. Cooper

    OP: Ronin

    Map: Kerema Isle
  6. Cooper

    MCC Event

    This will be somewhat of a more casual event. We're planning to hop in and spin up some missions/objectives via MCC. We're open to suggestions/input from anyone who attends. We look forward to seeing you there.
  7. Cooper

    OP: Umbrella

    After recent events, and the intel uncovered, we have been cleared to operate openly in Livonia. Records recovered from the hard drives collected show a Dr. William Berkin as having some involvement with this new virus. SIGINT puts his last known location in the town of Bielawa. There may be LDF still operating in the area, but the Livonian government has declared a state of emergency and asked for NATO assistance. Assume anyone you come in contact with is either infected or hostile. Use of standard NATO gear is now permitted, however we recommend Hazmat gear be equipped until we understand more about how this virus spreads.
  8. Recently, ACE3 made some updates to their medical system. Below is an excerpt from the article, summarizing the changes. I've included the portions that are most applicable to our environment/setup. Fractures Fractures are a new addition to the medical system. A direct hit to a limb has a chance to cause a fracture, a fractured limb will cause a person to be at a severe disadvantage. Leg fractures will cause a person to limp whereas arm fractures will lead to severe aiming shake. The only way to treat a fracture is by using a splint. These are single use and anyone can apply one to themselves or others. Fractures are shown as a bone overlay on their associated limb on the body image displays. The color of the bone describes the current state of the fracture: a red bone indicates an untreated fracture. a blue bone indicates a treated fracture (and may prevent the patient from sprinting depending on settings) Lastly, fractures have a unique set of sounds that play when they occur and induce severe amounts of pain. Damage and Vitals Changes have been made to the way damage is handled, only direct hits to the torso or head can be immediately fatal if the incoming damage is high enough. All other wounds induce bleeding and later cardiac arrest. Pain is now part of the vitals loop, meaning that pain caused by an injury will affect heart rate. Severe amounts of pain and blood loss can cause the heart rate to reach extremely high values and make the patient run the risk of cardiac arrest. In those scenarios adenosine can be used to reduce the heart rate while open wounds are treated, morphine could also be used but it has a much longer time in system than adenosine. Bleeding requires consistent attention otherwise you risk the patient going into cardiac arrest. Consequently, cardiac arrest scenarios will be much more common, learning to treat them accordingly will be crucial. The first signs of trauma induced cardiac arrest are: large amount of blood loss. the heart rate will quickly rise, at this stage fluids and possibly adenosine could save the patient. the heart rate and blood pressure are zero, at this point there is only a small amount of time available to take action. Once a patient enters cardiac arrest the best option is to designate multiple people to work on the patient. One being assigned to procuring CPR non-stop until vitals return, others treating open wounds, providing fluids and checking vitals. User Interface Body image coloration has been improved to better describe the current state of the patient as follows: Light Yellow to Dark Red: bleeding wound(s), darker means faster bleeding rate. Dark Blue: bandaged wound(s). Light Blue: stitched. These colors are now also used for the interaction menu medical icons. In addition, limbs with tourniquets appear with a circle around the medical cross. Wound descriptions are prefixed to indicate if they are bandaged or stitched Feedback Effects Pain effects have been reworked to cause less visual strain while still maintaining their intensity. In addition, there are now four pain effect types: white pulsing, chromatic aberration, pulsing blur, and only high pain blur. Unconsciousness in now preceded by a ragdoll and unconsciousness effects have been reworked. Items Atropine has been removed and will be replaced with adenosine if item conversion is not disabled through settings. As mentioned previously, a splint item was added to serve as the treatment for fractures. Equipment sharing has been properly implemented and is controllable through its setting. It can either be: enabled, and set to use the patient’s equipment first. enabled, and set to use the medic’s equipment first. or, disabled completely. Other Changes Medical AI has received several healing logic improvements and should respond more consistently to different situations. It is faster to treat others than yourself, medics are also faster in performing treatments. Carrying animations have been sped up. Source: https://ace3mod.com/2019/12/31/ace3-version3130.html
  9. Cooper

    OP: Umbrella- Phase IV

    Back to Livonia
  10. A rerun of OP: Umbrella- Phase III since we had some technical issues on the last visit.
  11. Cooper

    OP: Umbrella- Phase III

    A continuation of our Livonia campaign.
  12. Cooper

    OP: Umbrella- Phase II

    OP: Umbrella- Phase II
  13. Map: Anizay
  14. Stop lookin' at my profile!

  15. Cooper

    OP: Umbrella- Phase I

    New Map: Livonia (Part of the Contact DLC for ARMA3)
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